Time to use everything you have learned so far
Diablo III, so far, has done a great job with the dungeon crawl-style
gameplay. You run forward a bit, kill the baddies, and run forward a bit more.
This style gives you just enough variation to learn various attack and defense
combinations in stride, and keeps a forward momentum to the story. For the first
two acts, it is really unlikely that you’ll get stuck at any one point for very
long. Act III still includes a couple of the dungeon crawling areas, but the
overall focus of this act is a battlefield. If you’re not careful, or if you are
unable to regroup fast enough, it is very easy to get overwhelmed on your first
pass into the Arreat Crater. The forces of Hell have brought war machines and
giant enemies to the surface of the world, and it is up to you to send them
right back down.
Once you pass level 20, your character has had some time to develop a variety
of attack and defense combinations. The Barbarian, for example, has combinations
that are perfect for one-on-one combat, as well as a five-on-one combat.
Remembering which combinations work when can often be the difference between a
victory and a defeat. You must pick the combination of attacks that best suit
your situation, and change it up whenever appropriate. The Demon Hunter
especially has developed a number of different attacks that are
situation-specific.
Your equipment really matters now
Act III is a really great time to focus on your equipment. Chances are, the
armor you are picking up in your drops is still better than what is offered by
the merchants, but it is still not as good as what you could have. Take the pile
of gold you have been growing and head to the Auction House outside of the game.
You can search by Hero type for weapons and armor, and you will quickly see that
what others have found outpaces what you are wearing my a lot. You can bid on an
item in a 48 hour auction, or you can buy the item outright. There will be no
shortage of items for your level of Hero — last time I looked there were 64
pages of the exact same helmet for the Wizard class. There are a ton of users
trying to benefit in both directions from the Auction house, so be sure to give
it a shot.
Gem crafting is another really great way to get an edge in Act III. By now
you’ve stumbled across more than a couple gems. Keep a hold of them and craft
them into better gems for your items. The difference between a chipped emerald
and an emerald is pretty big, and even more so when you can craft flawless gems.
If you haven’t bought them in the auction house, you’ll be stumbling across
items that have two sockets in them for an even greater boost in power.
Group combat makes things so much more fun
If you’re going to be constantly connected to the Blizzard servers, you might
as well find a few other people to play the game with. Diablo III declares that
the game gets more difficult when your friends join your game, but I have found
that in many cases the opposite is true. Your character has some pretty glaring
weaknesses that can’t be overcome in every situation. The Barbarian is still
difficult to play against a swarm of ranged fighters, and the Wizard is still
wearing toilet paper for armor. There’s only so much you can do about this on
your own, in a group, however, you can play the strengths and weaknesses against
each other really well. If you put a Barbarian, a Monk, a Wizard, and a Demon
Hunter together, for example, the game becomes much easier and still
enjoyable.
Additionally, the more bodies you have on the battlefield, the more likely
you are to accidentally stumble across a health globe that will restore the
health of the entire party. If you are fighting by your self, you usually have
to cut your way through the baddies to get to the health globes, and that
doesn’t always work out the way it is supposed to. If you don’t have three other
friends of similar level to play with you, hop into a Public game and give it a
try, you might find the differences to be really exciting.
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